Once you have enough mana you can start playing your big stuff like Quartzwood Crasher. This is a great creature for this deck; it takes all of the trample damage dealt to a player and turns it into a huge creature token which also has trample so the damage will add up quickly and those tokens will snowball out of control over the course of several turns. This is one of those creatures that your opponents have to answer if they can. Balefire Dragon deals damage to each creature the defending player controls when it deals damage. Its flying ability makes it hard to block and if it connects it deals at least 6 damage to your opponents’ creatures. With Xenagos, God of Revels in play, and the dragon is selected as the target for Xenagos’ ability, that’s a 12 damage board wipe; only a handful of creatures could survive those flames. Malignus is capable of destroying an opponent in one hit. It has power and toughness equal to half of the highest life total among your opponents, but with Xenagos doubling its power, it’s equal to that player’s life total. The only downside is that this creature has no evasion, but that can easily be overcome. Craterhoof Behemoth, which has haste, gives +X/+X and trample to all of your creatures for a sudden boost and powerful combat step. The more creatures you have, the better it is. Even if X only equals 5, the behemoth will be a 10/10 and then Xenagos will make it a 20/20. Probably the simplest creature in this part is Ghalta, Primal Hunger. Nothing too special here, just a 12/12 with trample that can cost only 2 green mana. It doesn’t stop here. There are plenty of big creatures to use in this deck.