Once more we venture into the mythology of Theros for today’s commander: Pharika, God of Affliction, also associated with the apothecary whose healing medicine can also be deadly poison. Pharika, God of Affliction is a 5/5 creature for a generic, a black, and a green. Like all of the Theros Gods, she is indestructible and is only a creature when your devotion to black and green is seven or higher. For 1 black and 1 green mana, you can exile a creature from any graveyard. That creature’s owner then makes a 1/1 black and green Snake enchantment creature token with deathtouch. It’s not exactly a powerful effect. Black and green is a combination notorious for using the graveyard as a resource, mainly inĀ reanimation strategies which cheat big creatures into play or reanimate a target over and over again for powerful enter-the-battlefield triggers and things of that nature. Exiling creatures in your own graveyard to make 1/1 creatures is not quite an ideal play, even if those creatures have deathtouch. Exiling your opponent’s creatures from their graveyard may be necessary in some cases, but it’s not something you want to do often, otherwise your opponent will end up with an army of creatures that will trade 1 for 1 with yours no matter what. All things considered, the snake tokens are better off on your side of the board. Obviously this deck needs a lot of creatures, but let’s not forget that the snake tokens are also enchantments and Theros is an enchantment heavy plane which utilizes them through mechanics like constellation which does not care about the enchantments being cast, just entering the battlefield.