For the first EDH analysis on this blog, the honor will go to Atarka, World Render. Atarka, World Render is a 6/4 dragon for 5 generic, 1 red, and 1 green mana, with flying and trample. Not too bad, but it’s her second ability that really makes her shine: “Whenever a Dragon you control attacks, it gains double strike until end of turn.” Atarka was definitely meant to be a Dragon tribal commander. Dragons are already on the big side of the creature scale, plus most of them have the ability to be a late game mana sink that you can dump leftover mana into to pump up their power, now add double strike on top of that and the creatures in this deck get even more powerful! The problem with Dragons in 60 card formats like standard and modern is that they are so expensive manawise. Running green can help to remedy this and we will certainly take advantage of green’s ramp ability for this deck to get dragons into play as fast as possible. Dragons are predominately red creatures but I don’t think the deck needs all of it’s big creatures to be red, especially when green has access to wurms and hydras, which can be considered a type of dragon depending on the fantasy world. Of course they won’t get double strike from Atarka, but that’s okay because they will still be another threat for your opponents to deal with. With that said, let’s get into it.
Marshall Rohaley
14 Oct 2019At the heart of who you are you have the answers; you know your divinity and you know what you needed.
Ken LaCoille
19 Apr 2021I know this post is kind of old, but i wanted to point to a good combo that works really well in multiplayer – since you already recommend hellkite charger, run bear umbra with it for infinite untapping of your lands and therefore infinite combat phases.